Fun little piece

Here’s a concept done entirely in Unity, except for a bit of color correction in photoshop. It has too much of a videogamey look to be true to Star Wars, but I’m OK with that. This started as an entry in a Polycount contest a couple of years back. I had to leave on a […]

A Look Back: Bank Heist Prototype

So many games wind up in development hell, and it’s not uncommon to work on things that never see the light of day. Many projects are cancelled in public failures that dishearten fans and tank stocks. But many more games are tripped up before they are even announced or experienced by the public at large. […]

de_boardroom level design work in progress – new architecture

After a lot of debating and hem-hawing, I’m switching the architectural skin of the building from a generic modern look to an older and move developed Neo Gothic (with a touch of Art Deco) style. The old floor to ceiling windows on most rooms will be gone, and the general feel of the level will […]

Screenshot Update – de_boardroom map for CS:GO

  New shots uploaded tonight. I’ve been able to peck out an hour here or there on this map over the last month, and I’m at the point where I require feedback. I’ll be uploading soon, very soon, for some initial testing. I won’t be doing any more work on the map itself before uploading, […]