The white bird-looking object will be a hanging sculture.
Defending Bombsite A
CT’s can cross early here
T Spawn: Left, Right, or Up
A secondary path has this bathroom that I sort of loathe!
He’s too late
Crossfire and Verticality
Renovation and Demo marks the T side of the map
Side Office offers cover
CT’s crossing to meet T’s on top of their spawn
Main atrium, aka The Boardroom
New shots uploaded tonight. I’ve been able to peck out an hour here or there on this map over the last month, and I’m at the point where I require feedback. I’ll be uploading soon, very soon, for some initial testing. I won’t be doing any more work on the map itself before uploading, […]
Playing around this weekend with having two bombsites in this map instead of just one. So much verticality, I like the idea of giving the T’s a bombsite within a few seconds of the spawn. It is likely to spread players out more yet the silo-like vertical paths should let shifts/feints happen quickly in response […]
Creating stories and experiences for other people to enjoy is amazing fun. Lots of people have already discussed doing this within Minecraft, so I’ll simply share a few scenes and ideas from a small quest that I’m working on in my server. The target audience: two pre-teen nephews of a buddy of mine. The core […]
I posted a video of some of my work on Stuntman. I’ll keep updating the page, I’ve been rummaging around and found some awesome stuff. http://ddm.valued-rug.net/portfolio/stuntman-ignition/ Tweet
Here are some work in progress images on de_boardroom. Level flow is basically done. There are a few questionable areas that I need to hammer on. Ready to block in some better brushwork in the atrium. I’ve got a sweet reference image I’ll use. Nav is in and working great, except in the elevator shaft. […]