development

Unity Pro Perpetual Licenses to end March 2017

May 2016 Update: Unity did end up announcing a subscription-only model (although it will be possible to buy a version outright as well). My numbers were a little off but Unity did add a middle tier. There is quite an uproar over the inflation of the pro cost and the inclusion of the Unity splash screen in the […]

Source SDK Mapping: Automating the Propper Pipeline with SyncBack

Note: This isn’t a guide to setting up Propper. For that, check out the SourceSDK documentation and TopHatWaffle’s guide. This is a guide on automating your workflow so that you can spend more time iterating on meshes and your map, and not worrying about the locations of dozens of files. A Propper Introduction While getting into […]